GURPS Spaceships [David L. Pulver] on *FREE* shipping on qualifying offers. Three, two, one Blast off! GURPS Spaceships is the. GURPS Spaceships (4ed) *OP [David L. Pulver] on *FREE* shipping on qualifying offers. Spaceship sourcebook for GURPS 4th Editon. Is gurps spaceships a good product for people wanting to do SFRPG campaigns ? I was wondering how detailed it was? Is it fairly detailed or is.
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Written by David L. That’s really more strategic scale than what I had in mind for players, but even then you’ve got complicating factors. Transhuman Spacecraft converts spxceships vessels and design considerations from the Transhuman Space setting, including information on how to incorporate those craft into alternate campaigns. Preview of the PDF.
Especially if you want a reliable lock on target due to cost of such devices. So what you have is a simple chemical mine-missile probably laid somewhere around a moon or asteroid in hope of getting a lock on ship before its sensors could get reliable information about a piece of almost inert metal and chemicals.
True Spinal Batteries will be more common on smaller craft, such as fighters. This could be played out in a strictly deterministic fashion, but normally the game handles randomness with rolls.
This takes no longer than waiting for the initial light to hit the larger ships’ sensors which are farther away. It includes dozens of new rules and design options applicable to that setting but useful for other realistic shipbuilders. One thing that’s missing from GURPS is how to handle the drone-centric force composition suggested by Sandberg’s analysis and confirmed by Jack Graham.
Yeah that sounds like a better solution. Later installments in the series add new components spacesjips options that enable you to customize vessels and their roles to suit your campaign.
Lasers in base EP are stated as infrared though could presumably be frequency doubled to visual green. Certain systems may be “split” to share a single space.
Do you keep your radiators extended, risking them in the hopes of outlasting a more cautious enemy? Even constant dodging can lead to mistakes accumulating in data due to problems with relative positioning.
If the Defensive ECM applies solely against missiles, double its penalty to -4 per system. Of course there is situations in spaveships use of drones will be a must – for example if one of combatants uses wall like clouds of charged particles to obscure his position or other similar effects.
Four other factors I can think of suggest the superiority of this tactic: Finally, the decile values allow easy conversion between base Eclipse Phase and a scaled up ship combat system.
Firing a sandcaster is a free action; it requires no roll and does not incur multiple task penalties. You can even have good sensors on main propulsion system that can give orders to its payload missiles which are much smaller and don’t have such equipment.
What weapons can benefit from this information at a distance where you need drones as extended antenna to get a precise location of your target? Railguns are slow and inaccurate but can be deadlier than nukes at high velocities. The following systems can be split for half effect round down in all cases: Preview of the PDF.
And again targets with armour good enough to stop shrapnel will have much bigger size than a few meters. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.
Now that you mention it 2d Spaxeships, Carriers, and Mecha brings greater detail to dogfights, from tiny-but-agile fighters to the carriers that ferry them into battle. Instead, their targets get a bonus to dodge them, modified downward by relative velocity and up by turn length.
All other stats are unchanged. Factions that eschew this level of automation Jovians, and maybe Lunar-Lagrange Alliance have larger crew requirements, because one mind doesn’t have the support necessary to control and recalculate firing solutions for spacexhips laser turrets in real time. There is also a neat rock-paper-scissors dynamic between the different types of weapons and their ideal countermeasures, with armor countering lasers, point defense countering missiles and maneuver countering railguns.
They suffer no penalty to hit from high relative velocity.
Eclipse Phase lists an open range of km for vehicle size radios and radio boosters. It can process one Fuel Tank system every two hours. Hard to destroy with normal kinetics or nukes, but vulnerable to proximity shrapnel and lasers, and suffers degraded function if jammed.
By the time you get information from them they might already be destroyed by PD and missiles that are supposed to come close to them to get updated information will need to rely on their own systems anyway.