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In no case is the impact of the severe Consequence removed before the end of the session following the one in which it was received. More importantly, they are not moving relative to each other.
Every character has three stress tracks: Not all weapons and ammunition have all the entries listed here. Make a single maintenance roll and call it a day. The defender rolls defensively and you need to meet or beat that roll offensively.
Each character should have three Aspects, revealed to all at the table. Cryo grenades release a blast of supercooled chemicals on impact, which immediately coalesce into freezing particles.
Each character also selects three Stunts, from a list of general Stunt types. Shirren-eye rifles are extremely accurate and favored by snipers and sharpshooters.
Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits. The blade appears exceptionally thin and light, belying the damage it can deal. These are areas that don’t offer tactical options. Maps for a good Diaspora fight should be kept simple. Any hit that goes past the stress track defeats all of the mooks represented by it. Grenades are loaded individually, rather than in magazines. He may apply any value from 0 to the full Beam rating.
If during social combat someone starts firing an assault rifle, the social combat is deemed unsuccessful, and a new map is drawn for the personal combat.
It will have natural hubs and relationships between systems with positive and negative resources. Negative shifts move down the track one line for each shift.
A character using a heavy weapon without the appropriate minimum Strength takes a —2 penalty to attack rolls with that weapon.
With its snub, squared barrel and internal reinforcements, a laser rifle is sturdy and dependable. Mark this box and all boxes below it. Want to model getting rich? Any handheld weapon that must touch a target to damage it is considered a melee weapon.
Torpedoes firing at one or zero bands range subtract 2 from the roll. If one is looking for appropriate adjectives to describe an action, it is often the difference between two rolls that might determine the quality of success.
First, the acting player declares his intended action and, if there is one, its target. A scattergun fires fragmentary shells in a spray from its barrel, dealing damage to all targets in range. You cannot use the same Skill for offense and defense in the same round. The haft of a cryopike is a long aluminum or carbon-steel shaft with an adjustable rubber grip. Ships with the Extended range Stunt cannot conduct an overburn, since they are not outside the design efficiency envelope for mass versus drive design.
Ships may enter formation with one another during the positioning phase. Specific prices and currency are dependent on the system or cluster, of course, but each additional Cost point should represent substantially increased expense. Gyrojet pistols diawpora mini-rockets that can hit with a force great enough to knock down targets. Any special properties of the weapon or ammunition are listed here see Weapon Special Properties.
After this initial combat shock all attacks are against Health or Composure but not both. Sr are expected to define what exactly their Stunt does based on the general rule for the type of Stunt they have selected.
Any ship may declare that it is applying burn, state the value and add that value to their roll not to the V-shift rating. If you dispora in the middle of a firefight with a free-taggable Aspect and a full Heat track, you are probably screwed and soon to be Taken Out anyway. Players may make adjustments to their characters to represent changes and experience as a result of the last session.
All travel between planet surfaces and orbiting stations or spacecraft is done through interface vehicles. Once the dice are on the table, Aspects may be invoked or tagged by all sr players xrd appropriate. All items have a Cost attribute, whether they are spacecraft or candy bars. The core design philosophy that makes this a wargame is that the combat is chiefly between spacecraft.
Traditionally, doshkos are made of steel, but in recent decades they have been crafted using advanced metallurgic techniques and even disspora technology to improve the stabbing edges. This means that when first hit, a player must decide whether to take a Consequence that will have a doubled effect but making the character more vulnerable in diasporx next round or decide to tough it out, in hopes of finishing the fight quickly. Consequences can be used to buy down these shifts before they are applied as damage.